View Raw SPL
_as3d2i(s)
{
        local p;

        switch (s)
        {
                case _ax3d0:
                        p = 0;
                        break;

                case _ax3d1:
                default:
                        p = 1;
                        break;

                case _ax3d2:
                        p = 2;
                        break;
        }
        return(p);
}